Print Your Vehicle

RESEARCH & TECH

For the nerds
who like to build.

The founder is a software engineer. But it's the shared obsession with cars that puts this group together. If you like automating stuff, solving geometry problems, and making things that actually work, you're in the right place.

3D wireframe mesh of a vehicle

The 3D manufacturing industry is stuck.

The whole industrial 3D space runs on old, clunky enterprise software. Want to do anything useful for actual manufacturing? That'll be thousands in license fees and a learning curve that makes no sense in 2024.

We're doing this the Blender way. Open source, community-built, free for everyone. No vendor lock-in. No gatekeeping knowledge behind paywalls.

The core problem right now

We have 623+ car meshes extracted from games. They're based on real 1:1 scans, accurate down to the panel gaps. But they're triangle meshes optimized for rendering, not printing. We need to convert them into clean, watertight, properly segmented geometry that can go straight to a slicer. Doing this manually is slow. We're building automation to do it at scale.

Once this pipeline works, every car that's ever been scanned for a game becomes instantly printable. That's the goal.

You don't need a PhD.

Yeah, we need people who understand computational geometry. But that's not all. Here's the full picture.

Research & Algorithms

Mesh-to-CAD surface reconstruction, point cloud processing, automated segmentation. If these words excite you, we need your brain.

Backend & Infrastructure

This site needs a proper backend. Model hosting, user accounts, version control for 3D files. Right now it's static. It shouldn't stay that way.

Tooling & Automation

Build pipelines, file conversion scripts, mesh validation, Blender add-ons. Anything that makes the workflow faster and more reliable.

Ideas & Direction

Not a coder? You can still help by sharing workflows from your experience or pointing us to papers and tools we haven't found yet.

Testing & Feedback

Got a printer? Test our converted files, report what works and what doesn't. Real-world feedback from actual prints is worth more than any simulation.

Open source, always.

Every tool, every script, every piece of research stays open. Linux did it for servers. Blender did it for 3D art. We're doing it for 3D manufacturing.

The enterprise tools charge thousands for knowledge that should be free. We're building the alternative. Together, in the open, for everyone.

Ready to hack on something real?

Check out the repos, pick an issue, or come say hi on Discord. We don't bite.